Black Clover M: Rise of the Wizard King stays true to the series

Translate
My only concern is that I felt unrewarded for my many hours and days of playing only to get what felt like scraps, whereas other Gacha games either overwhelm you with rewards making it feel boring or give you a decent amount that doesn't feel excessive or underwhelming, making you want to return to the game over and over.
This wasn't always the case; prior to the global release, there was less grinding for a lot of material, and it seemed much smoother than it does now. I understand that many games like this require grind to keep people playing, but this type of grind combined with no meaningful reward for that grind just doesn't work out.
I'd want to see some improvements to make it feel more fulfilling to play for 4 hours a day and be rewarded, rather than play for a week and earn a few pulls and currency to buy additional pulls while simultaneously foregoing valuable upgrades, if you're attempting to play the game entirely for free.
Mentioned games
Comments

Be the first to comment.

Say something...
20
0
0