A 2023 GOTY contender comes to mobile | Gameplay (iOS/iPad) - Resident Evil 4 Remake

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Resident Evil 4 Remake on mobile is the exact same game as its PC and console counterparts: a third-person shooter that balances action-packed shooter gameplay with a terrifying horror experience. The linear, chapter-based adventure takes players through creepy cult-like settlements, providing a mix of enemy encounters and challenging puzzles. Boss fights with unique mechanics punctuate the journey, creating a well-rounded gameplay experience.
Granted, this iOS/iPadOS port has undergone some noticeable visual downgrades compared to its PC and console counterparts, but it remains impressive considering they are current-gen games that released earlier in the year, now running on an iPhone. In general, the visual quality is still a significant leap from the original 2005 game, featuring realistic environments, lifelike lighting, and stunning character details.
The touch controls are once again done in a similar approach to the implementation in Resident Evil Village. They just slapped a virtual on-screen gamepad on it and called it a day. It lacks full functionality and features you’d usually see in a native mobile game, making the touch-based experience clunky and challenging. Movement and aiming feel cumbersome on touch, especially when moving, aiming, and firing simultaneously with the on-screen joysticks, LT and RT. Even navigating the menus feels very counter-intuitive. The virtual joystick overlay, while customizable, falls short of providing an optimal touch control experience. Physical controllers, such as PlayStation or Xbox gamepads, are highly recommended for a superior gameplay experience, and perhaps the ONLY way to enjoy this title. This makes the game immediately more playable and comparable to let’s say playing it on a Steam Deck or a portable PS4. I played the game on an iPad Pro M1 model which targets a 1600x1118 resolution at 30FPS, but the game is also available for the iPhone 15 Pro which targets a 1560x720 resolution at 30FPS. For simplification purposes, let’s just say M1 devices target around under 1080p while the new iPhones target a little over 720p. Performance is a little bit better here now in my experience compared to RE: Village, and for a 30FPS portable experience, it’s even a job well done.
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