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Thank you for choosing me to be one of the few to play this game early!
So far, the game is very solid and as expected, the core game mechanics were really fun to play with. Although in general, there were some problems regarding text, background and format.
No offense but some backgrounds in the story dialogue looked very low quality. There was unreadable text as well especially from the loading screen Babylonia. The satellites' pallete made some text unreadable.
Despite PGR being well-known for its futuristic and simple UI, I still see some off putting UI that might not be important, but if not tinkered, it could get irritating to look at. For example, the consciousness, why are the icons too small? Weapons too I guess.
As I am now a bit educated on the side of gacha games, it was easy for me to navigate which button does which and what does it do. Although I do agree that the navigation of the features, the customization of characters, gacha were sadly not beginner friendly. Tutorial of such features are locked in completing story quests which is a bit bummer when some people might want to know first what they are doing before they enjoy and play the game.
The tutorial lacks a sense of direction too, it is over the place. I hope next time they would make it coherent.
Overall since this is still CBT, I am hoping for its improvements in the official launch. Good Job KuroGames!
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