Decision-making, puzzle-solving, and exploration | Gameplay - Paper Lily - Chapter 1

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Paper Lily - Chapter 1 has finally released as a few days ago completely free-to-play, and much like its predecessor Project Kat, it presents a unique blend of storytelling, a horror atmosphere, and puzzle RPG elements.
Paper Lily adopts a top-down retro-style with chibi-like characters and a pixelated world view. The core gameplay revolves around decision-making, puzzle-solving, and exploration. The controls are intuitive and easy to grasp — and it mostly centers on moving around, interacting with key items, and navigating the menus to view objectives and use items, this allows players to focus on the task at hand and uncover the story, or die trying, again and again.
The storytelling feels like a visual novel experience — full of text-based dialogue and great still artwork — while presenting choices that impact the narrative and can lead to multiple endings. The game anticipates players making mistakes and thus by design there are narrative dead-ends and  'untimely endings’ in the story. Its like these story-rich rogue-like games where the endless loop of runs are integrated into the narrative. Chapter 1 is standalone, but there are connections to the aforementioned Prologue game Project Kat.
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