A space warfare game with rogue-lite elements and time survival | Gameplay - Space Wanted

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In Space Wanted, you command a flagship and a small fleet, trying to take on hundreds of pirates across three distinct game modes. Swarm Uprising offers a series of linear missions to complete, Pirates Revenge is a timed survival game mode, and Plunder War is a turn-based-like fleet warfare mode where you control fleet logistics instead of directly controlling your ships. The game is exclusively available here on TapTap for Android (Mobile) and has just been released.
If you're familiar with Vampire Survivors, then the gameplay of Space Wanted is very similar. You have a ship at the center of the screen firing automatically, waves of pirates come at you, and you have to blast them to survive. Destroying them lets you accumulate coins that will level you up, giving you a choice of three temporary upgrades in typical rogue-lite fashion: like a faster movement speed, better damage, or perhaps an additional skill to use. All weapons are activated automatically, except for the main cannon, which must be aimed and fired manually. One major difference with traditional time survival games is that in Space Wanted, targeting is still a big part of the gameplay instead of just focusing on movement. Most of the ship's weapons only shoot from the front, so you have to orient your ship properly to hit enemies.
The last mode, Plunder War, is a much different format. It almost feels like turn-based or tick-based, similar to Eve Online, where you wait for commands instead of directly controlling the ships. Players have a set amount of resources that they can use to deploy ships to destroy and counter the opposing fleet. Yet again, there's not much depth here, and it exists mainly to add variety to the game and provide another way to gain resources.
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