3 TANK TECHNICS:FADE - Demonstrated Technics Beginner Fades Should master [T3 Arena]

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The “Pump-Fake”
The Pump Fake is when you give an enemy the illusion of focusing on one target but actually changing direction and charging at them instead. Be observant and create a false sense of opportunity to allow and enemy to enter your line of sight. To make the change of direction more effective incorporate jumping and do a 90 degree turn mid air to pull this technic off successfully. Try to time the enemy players jump pattern to catch them right before or as soon as the hit the ground.
The “Shoulder Tap“
“Shoulder Tapping” is the ability to control which enemy hero you intend to pin in a series of heros, by choosing when to slightly lean your hitbox to the left or right. Try and stay slightly outside of the line enemies and lean in once you’ve secured your chosen target, and lean back out for a quick pin. The Fade charge animation has a very large hitbox and you can use that to your advantage. If you can tap the enemy players character models shoulder during your charge, the game will automatically place that character model infront of you so you can secure the pin. Best practice, try to shoulder tap non observant supports.
The “Step-Back”
The Step Back is a technic of going in one direction, possibly passing an enemy, and then immediately hitting a full 120-180 turn mid jump and charging in their direction. Lesser observant opponents won’t always hug angles and will be open for to successfully secure the pin.
I use and practice these technics in solo arena to get a better understanding of hitbox spacing. You will be surprised how effective understanding how your hitbox interaction with other players can improve your Fade gameplay! And as always..
Hope this helps,
-ᴅʀ.TANKiᵖʰᵈ
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Loophole
Loophole
Isn’t this just predicting and tricking your opponent
4d
8-BIT SUSHI [ᴡɪᴛʜ DR.BIOSᵖʰᵈ]
8-BIT SUSHI [ᴡɪᴛʜ DR.BIOSᵖʰᵈ]
Author
Well kinda😅 these are just some techniques that you can use as a bases to better understand the character, thought process behind these simple technics, and better utilization of the pulling mechanic Fades charge has.
4d
G.I.S.M
G.I.S.M
1
ten 4 on that🫡. Funny I said that bc as long as Animation clipping been around it's allways seemly inhabits A gray zone of it's use.Becuase sometimes the devs know about and use it As A game mechanic sometimes they don't but leave it in of fix it,Sometimes it makes A bad character or ability more viable or makes it. op. I guess is how it's used and effect on the game.And not all clips are the same some take persise timing some don't..I Guess the what I'm trying to denote some say exploit others say unintended game mechanic. Also I didn't realize I told you about this b4 I was just browsing waiting for match if I knew I wouldn't of posted about it my bad I swear I'm not trying to leec 😑
04/23/2024
Author liked
8-BIT SUSHI [ᴡɪᴛʜ DR.BIOSᵖʰᵈ]
8-BIT SUSHI [ᴡɪᴛʜ DR.BIOSᵖʰᵈ]
Author
Oh dude don’t worry about that man, it’s great great to run into someone that’s as interested in the mechanical analytics of gaming as I am☺️ I’m always down to learn and provide all of my finding with the community
04/23/2024
G.I.S.M
G.I.S.M
1
What about the Animation Clip. Check my post I put out short Vid on it.
04/23/2024
Author liked
8-BIT SUSHI [ᴡɪᴛʜ DR.BIOSᵖʰᵈ]
8-BIT SUSHI [ᴡɪᴛʜ DR.BIOSᵖʰᵈ]
Author
1
I saw the video, it’s a cool exploit/trick. But this article is for beginners that are just getting into the hero. I don’t want them trying to do some extra shit when they haven’t even gotten the fundamentals down😅
04/23/2024
Ƨ ƛ G ঔৣ
Ƨ ƛ G ঔৣ
1
The GOAT skill tutorials!!! 🫡💯
04/21/2024
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