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I really like this game, not because it's good at it's current state but because the idea behind it is cool, this game also reminds me a lot of the beta version of Lobotomy Corporation (more known as legacy version), for those who know lobotomy, the game is a masterpiece but the legacy version was a giant mess and after a lot of sprite changes, animation improvements, redesign, UI changes/improvements and most important, bug fixes, the game ended up the way it's today. After all this blabbering I can go directly to the point, the game needs better sprites in general, you can have a crappy game but if you've good art, you're good, UI improvements, I'm talking about filters for the ponds based on the weapons equiped, stats, levels, etc, a filter for head gear and weapons/guns in the storage, a production/consumption tab that also shows the current max capacity, a better description of the works being done by each pond (e.g building, playing, crafting, cooking, idle, etc), when receiving the "help call" event, show the risky level and also the level of danger in your base as you're doing it, together with allowing the player to select ponds that aren't in the guard post and last but not least important, fix the bugs involving interacting with multiple work rooms in a row, after playing five or more runs, I got the same bug happening every single run, where some of my ponds would go on duty and never come back, so I have the ponds in my base, have them equiped and moving around but I can't actually use them for anything, they just exist, what's super annoying and game breaking because they actually consume my resources and fill in the space my base has. Being honest, I don't really expect any of these changes to happen but if I didn't say anything then I could be sure about it, this game has potential, maybe not for Ads but for a paid game, you never know, I already did my note, now it's all on the developer.
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