Introducing Raziel’s World Map. Explore Hidden Valuable Treasures!

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In the dark ARPG game Raziel, The Lasting City, is the large map that newcomers are initially exposed to. It is always mistakenly thought to be the whole world here. In fact, The Lasting City is just a small map in the game, there is a much broader world - the World Map, will be opened when the main hero reaching level 14.
The World Map has rich gameplay. This map is vast, rich in treasures, with crisis hidden everywhere. Newcomers might feel overwhelmed here. So, let’s explore the World Map together!
[Enter the World Map]
When the main hero reaches level 13, you can enter the world map through the downtown entrance; or wait until the main hero is level 14 and follow the directions to open the teleport to the world map.
(Note that the screenshots are taken from the Chinese version. )
[World Map Introduction]
The world map is divided into two difficulties - Normal and Hell.
➢ The Normal difficulty map opens at level 13 (initially Downtown). The mini-maps in each area will open when the main hero reaches the level requirement for that map. The Hell difficulty maps, on the other hand, will not open until the main hero is level 60.
➢ The mobs and bosses in the Hell mode are much difficult to deal with than those in the Normal mode. You can solo in Normal mode, but in the Hell mode, the heroes will face multiple casualties even if they are in a group.
[World Map Gameplay]
The world map is divided into several areas, each with many mini-maps, which not only offer a variety of ways to play, but also a wealth of resources to acquire!
Once the player has explored all of the gameplay on that map, they can move on to the next map via the transportation point (⑤) to continue exploring.
The following introduces the initial map Downtown to highlight the various gameplay and functions on the map.
Lighthouse: upon entering each map, the large map will show pitch black, which requires the hero to actively open the field of view. If the hero lights up the lighthouse, the scene within the lighthouse's field of view will be visible (i.e., the black fog will disappear). Even if the hero comes out of the hidden cave or re-enters the map, it will no longer be pitch black.
Treasure Chest: you can get synthesis materials, equipment, gold and buffs, etc., while magic extract can only be obtained by kicking the jar.
Mystery Cave: After entering the Mystery Cave, you will be randomly transported to different maps, and the rewards are different for each map.
Quest Chain
Completing the quest chain on normal maps will give you peak experience, gems, blueprints, synthesis materials, level 50 magic stones (for maps above Level 47), and a chance to get set parts.
There are no gems in the quest rewards in the Hell map, but the peak experience and blueprints are fixed.
The quests on the world map have a daily fatigue value (initial 100 fatigue value) limit, when the fatigue value is 0, you can't get rewards after completing the quests. In addition, it will not affect the rewards obtained by brushing monsters, and you can also kill bosses, enter hidden caves, and complete the main and sub-quests of the map.
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