[Destiny 101] Attribute

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Greetings, master!Your loyal supporter Mona, at your service! ♥
 
Welcome to another chapter of Mona’s Destiny 101!
 
Ragna:Break season 0 has begun at last!
Hope you’re having fun with your first boss raid!
 
On today’s article, I’d like to talk about “Attribute” system,
the very basic but also crucial strategy for Ragna:Break!
 
So, let’s get right into it, shall we?
 
 
■ What are attributes?
Attribute is a standard that determines each Child’s strength and weakness.
It affects the amount of damage both dealt and received.
 
There are five attributes in Destiny Child: Fire, Water, Wood, Light, and Dark.* Group A: Fire / Water / Wood* Group B: Light / Dark<Weak Point!>For example, Fire Type deals more damage on Wood Type, and receives less damage from Wood Type.
On the other hand, Fire Type deals less damage on Water Type, and receives more damage from Water Type.
 
Note that damage increase or decrease only occurs within each groups’ attributes.
As you can notice from the image above, damage does not change when Light Type Child attacks Fire Type Child,
meaning that there are no relations between attribute group A and attribute group B
 
When it comes to group B, Light Type and Dark Type deals increased damage to each other, receiving more damage from each other as well.
 
 
■ Skill effects and conditions
Oh, and I’m absolutely certain that my master has already noticed that some skills have extra effects or conditions regarding Childs’ attributes. 
Just like the skill above, some skills can deal even more damage when attacking certain attributes.
 
Note that these kinds of bonus damages stack with Weak Point damage.When it comes to buff/debuff skills, they might have “Attribute Priority” just like above.Buff/Debuff will be applied first to certain Types of Child mentioned in the skill tooltip, then the rest of the Childs will receive the effects.
 
Take a closer look at enemy’s team composition, combine your Childs’ attributes and skills!
 
 
■ Any tips for team making?
Simple! All you need to do is to choose Childs that have stronger attribute than the enemy as your team member.
 
For instance, the efficient way to defeat Ragna:Break season 0 boss Krampus is choosing Fire Type Childs, since Krampus is Wood Type Child.
By doing so, your Childs will deal more damage to Krampus, and receive less damage from Krampus, making the entire Ragna battle much more easier and stable.
 
If you have no choice but to bring Water Type Child to Ragna:Break battle, make sure to fully buff the Child with your Defender or Supporter Childs, otherwise it may instantly lose all its health by Krampus’ merciless skills.
 
 
Mona wishes my Master to be stronger from Mona’s help! ♥
I’ll see you in the next article. Bye!
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