【Punishing: Gray Raven】 A Guide to Getting Started

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If you are new and prepare to get started. Rexlent has made a quick guide about what you should know before to begin.
Credits: Rexlent
Addition, LDPlayer has listed a Beginner's Guide with things to do and system introduction.
Gacha:
Banner Pity – In Punishing: Gray Raven, the max number for the pity to activate in case of equipment banners is 30, while for the banners for pulling the Hero, this pity is significantly higher, somewhere between 80-100. There is another pity level for the compositor banner, which is only 10. One common among a few banners is that even though they may have a similar roster to pull from, the gacha rate dictates the pity value.
The disparity between different banners having different pity limits is due to the gacha rate each provides. The higher the limit of the pity, the higher the rate of pulling a higher rarity character. Rotational banners are mostly lower pity, and your pity amount is carried over to the next banner. The carrying over of your pity is a good solace for people who couldn't pull on one banner can continue the pity for the next banner.
Newbie Banner – In Punishing: Gray Raven, the new players who have just started the game are allowed more than just the newbie gifts. They are also allowed to have one special banner from them at the start, called Newbie Banner, a self-select banner with a pity pull limit of 40. After getting your higher rarity promised Hero, the banner is removed from the list of banners, and the self-select banner takes its place again.
 
Pulling Currency: 
The banners in Punishing: Gray Raven each have their currency from what you can pull. This way, you can be attracted or overjoyed to see a higher rarity pull chance dropping and can also help distinguish between each and these currencies are as follows:
 • Self-Select banners – Blue cards
 • Starter Weapon – Red cards
 • Rotational Banners – Yellow cards
 • Event Banners – Normally yellow but event currency when applicable
 • Compositor Banner – Yellow cards
 • Every Banner – Black cards
 
Quests and Objectives: 
Every game has a roadmap for players to follow. This roadmap has clear milestones in the form of missions, tasks, objectives, or whatever you might want to call them. Missions and quests is a soft tutorial for players to progress and grow stronger, and each of these quests and missions or a set of them provides bonuses and rewards. Let’s discuss these further.
 
Rookie Missions: 
Like any other game, Punishing: Gray Raven also has missions for the new players to complete to get tons of rewards and XP, a few of them each day for up to 7 days. This 7-day event is one time only, and the newbie has enough gear and resources to start farming in the game.
 
Getting Started: 
In this part of the guide, we'll tell you what to do at the beginning of the game and aim for simple steps.
 
[b]Commander LVL up to 40:
[/b]
The first big milestone for you on the roadmap to becoming powerful in Punishing: Gray Raven is to reach LVL 40 as soon as possible, as this is where most of the content is open for you. Follow the steps we have mentioned to make your progression easier.
Tutorial – The game gives you one of the toughest fights right at the beginning with Alpha. It is designed for you to lose, so worry not. Take this time to familiarize yourself with mechanics and learn how to properly utilize the dodge as they're a limited commodity in the game.
Early Game Selector – Another great deal that the game gives you right after the disappointing Alpha fights to brighten up your spirit is the S-Selector, which is a selector pull for an S-Tier hero is a great boon in the start. Still, we don't recommend you pull from it at least before you have completed your 40 pulls on the Newbie banner. When you receive an S-Tier from the newbie banner, you can now select a different S-Tier from the S-Selector to increase your team and game potency.
Early Game Progression – Do the dailys. Doing Dailys can't be stressed enough as these are freebie rewards because of how easy they are. The next step is to rush the story missions for more rewards and to reach LVL 40 of your commander's LVL a soon as possible to unlock more content.
The next rule of thumb is to keep increasing the LVL of your memories to increase your power, but don't upgrade any of your memories, as you'll surely get a few 6* memories soon enough.
 
Mentor-Student System: 
Mentor-Student is another system through which players can improve the power of the heroes even further. This is a great system mechanic; actually, your student heroes can be assisted by higher LVL mentors as in this system. Whenever you choose mentors this way, they automatically give you a list of objectives attached to this bond. Upon completing missions by this system, the students receive rewards, and one of the rewards can be memories up to 5* in rarity.
 
Recurring Missions: 
Recurring missions are named for their recurring nature as most of them are daily and weekly missions, which are part of every mobile game to make you sign in every day, but it also rewards you for doing dailys.
 
Affection:
The affection mechanic is for the enthusiasts who want to know their Heroes and would like to know additional information about them like voice lines, juicy secrets, and a bit more about their affection story. Gifts can increase this affection by giving your much-loved Heroines. You can buy these gifts from the dorm shop, and the currency to do that is acquired by doing missions of the dorm.
The amount of XP that you get from gifts is increased with the rarity of the gifts, so a 5* will give 30 XP while a 4* will give only 20 XP.
 
Warzone: 
This game mechanic forces you to go out adventuring during different weather cycles like Fire, Lightning, etc., twice per cycle. For example, if you sent on a Fire and Lightning weather cycle, you'll need those structures or compositors that can do fire or lighting damages like S Rank Karenina or Bianca.
 
Weathers: 
During the Warzone missions, you can do only one type of weather mission during that day and can only do another type of weather cycle on the next day.
 
Stages: 
Warzone has a few mechanics up its sleeve when you play this mode, as when you begin Warzone, you have to play through 3 rounds. In the first round of Warzone, you've to complete the simple task of killing the enemies, but you slowly deplete your health in the second round, while in the third round, instead of bleed, you have to kill as many enemies within 2 minutes. The higher the number of monsters you kill, the more you score and the bigger rewards.
 
Paincage: 
We'll talk about the last game mode in this game: the Paincage, where you fight a group of 3 monsters each cycle. This gam-mode rewards you for the fastest finish and health left after each cycle. There is a certain variation of elite monsters that you may face, which depends on your commanders’ level and are called boss battles.
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