【Tales of the Neon Sea Walkthrough and Guide】Chapter 1.5:William's Detective Odyssey

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Meet the Family
William will be shown talking to Elizabeth, who originally took the murder weapon away. She wanted to get it away from Jenny, but she accidentally dropped it in the territory of a rival cat gang: the Biocats (also known as the Fitcher family. William will assure her that he will get it back.
Start by moving to the right, and taking the square hole to the level above. Continue right down the ramp, and interact with the power generator to the right. You'll see that it is missing the Control Stick.
Now, proceed to the right, and enter the square hole. Above, talk to the yellow cat, Martin. He'll tell you some important information for later.
Enter the red window next to Martin.
Welcome to the Bourbon Family's Base! Inside, you'll find four cats to talk to. Talk to the first two, Rocco and Fred, as they will also have some important information for you, and then make sure you talk to the blue cat, Tom.
Tom will show off his new artwork, which includes the Control Stick for the machine outside. William will show interest, and Tom will tell you that if you can pass his test, he will give you his art.
[b]Tom's Quiz
[/b]
Tom's QuizTom will ask you three questions. If you've talked to Martin, Rocco, and Fred, you should know the answers. If not, you'll find them below.
Question 1: "What is my profession?"
Answer 1: "An artist."
Question 2: "A quotation from the Boss:"
Answer 2: "Each cat has their own destiny."
Question 3: "What is the name of our rival family?"
Answer 3: "Fitcher family."
With the three questions answered, you'll receive the Control Stick.
Next, move past Tom and talk to Spike. He'll tell you that you aren't allowed to pass, which means you'll need to turn around.
Before you leave, take note of the picture on the wall: the girl with red, yellow, and green hair.
Leave through the window. Moving to the right, go down a level and replace the Control Stick. With it back in place, throw the switch.
A platform will lower. Move back to the left up the ramp and jump onto it.
From there, continue jumping up to and to left, and knock over the Fish Bowl on the upper windowsill.This will short out the electrical box below you, which had a broken wire electrifying the fence below.
With the path now clear of electricity, move back down. Take the new path, all the way to the left.
At the end, take the square hole to the top of the building.
Move all the way to the right, and talk to Falkenburg. He'll ask you to change the colors on the sign, so it correctly matches the poster in the room below. If you do that, he'll let you meet the Boss.
Change the lights to the correct pattern. If you don't remember it, you'll find the solution below.
Just like the picture above, the solution is Red, Yellow, Green.
With that done, jump up onto the platform. Move right across the top platform, and enter the red window.
[b]An Offer You Can't Refuse
[/b]
Here, you'll find the Boss, Vigo Bourbon. He's with his bodyguard, Bradsey, and his daughter, Connie.
Vigo will give you a job: find out if a biocat has infiltrated the family. After agreeing, move to the right and talk to the white cat, Connie. She'll ask you to play the piano with her. You can play as quickly or as slowly as you like. If you're having trouble, check the solution below.
[b]Step 1. Press Key 3.
Step 2. Press Key 1.
Step 3. Press Key 1.
Step 4. Press Key 5
Step 5. Press Key 4.
Step 6. Press Key 2.[/b]
With that one done, she'll ask you to play a second tune:
[b]Step 1. Press Key 6.
Step 2. Press Key 4.
Step 3. Press Key 4.
Step 4. Press Key 5.
Step 5. Press Key 3.
Step 6. Press Key 1.[/b]
With both complete, she'll reward you by giving you a Small Ball. Be sure to grab it!
With that, leave the room and move to the right. You'll find an elevator/scaffolding, which you'll need to take to the level below.
Once there, run over and talk to Martin, the yellow cat from earlier.
Martin will tell you that older biocats, from the first generation, don't have any physical differences from regular cats. Because of this, one of them may have infiltrated the family. He has three suspects: TessioPaulie, and Bradsey.
Keep talking to Martin, and he'll tell you that he discovered a book on first generation biocats, which may reveal a way to identify them. Since you're close to humans, you've learned to read a bit, which means that only you can understand what the book says.
Head back into the Bourbon Family's Base through the window next to Martin. Moving to the right, you'll find that Spike has moved, allowing you to pass. Just behind where Spike was earlier, you'll find an old boiler, where Tessio is hiding. He won't come out, and you'll need to find some Baked Catnip if you want to lure him out.
Proceed to the right, through the window.
Move to the right, and jump down a level. Then move left, and take the square hole down.Cross the platforms to the left, and jump down a level, where you'll find three more power boxes.Flip the switches on both Box 1 and Box 2.
This will make you a path, all the way down to the red window at the bottom. Jump down and head through it to enter the Abandoned Study.
Inside, to the left you'll find a book. This is a missable Text & Image File, so be sure to grab it!Moving to the right side of the room, you'll find some Catmint, aka Catnip. Be sure to take it!Next, jump up on the bookshelf. Here, you'll find the book Martin mentioned, which reveals a bizarre fact: biocats have a fascination with tinfoil.
After reading the book, jump up to the top of the bookshelf, and head through the vent.You'll pop back out on a low platform. From here, jump across the platforms to the left, toward the sleeping construction worker.He's taken the tinfoil from his lunch and formed it into a unicorn, placing it beside him. Walk over and grab the Tinfoil Unicorn.
Return across the platforms, and take the vent back to the top. Once there, hit the lever on Box 1.
This will reset the platforms, allowing you to move back down, the same way you did before (take the vent down and move across the platforms).
Now throw the switch on Box 1 again, and on Box 2. This will change the platforms below you, giving you access to a new section. Move down to it.
When you get there, you'll find a tarp, which you can interact with. Move it to reveal Paulie.
Talk to him, and test him with the Tinfoil Unicorn.
Paulie will pass. With that taken care of, move through the vent to the left.
From the upper left vent, jump all the way back down to the right, and take the vent back to the top level. Jump back up to the return to the Bourbon Family's Base.
In order to talk to Tessio, you'll need Baked Catnip. Right now, the catnip you have isn't cooked, which means you need to find a way to bake it yourself. You can do this by moving left to the fire barrel, and talk to Fred (the orange cat).
Give Fred the Small Ball that Connie gave you earlier. He'll move, allowing you to take his place near the fire.
Interact with the burning barrel and use the Catnip. After a few seconds, you can interact with the barrel again to grab some Freshly Baked Catnip!
With that, go talk to Tessio, and give him the Baked Catnip. He'll open the door, allowing you to talk to him, and to test him with the Tinfoil Unicorn.
After testing him, head back upstairs to the Boss and Bradsey. Talk to Bradsey, and show him the Tinfoil Unicorn.
Bradsey won't react, but the Boss will.
Return to Martin directly and report your findings.
Move to the right, and talk to the Green Biocat. He'll tell you to go away. Enter the square hole。
So return to the left and you'll find that you can jump up onto the platforms above. From there, move to the right and cut the cable, knocking down the sign. This will allow the nearby dog access to the rooftop, scaring away the biocats.
With the rooftop clear, move back down and collect the Bloody Candlestick.
[b]
Taking a Taxi
[/b]
You'll move back to the present, back in control of Rex.
Head back to the Repair Shop from earlier. Feel free to talk to the passerby.
When you make it to the Repair Shop, you'll find that it is closed for the day. There's nothing else you can do now, except head to the bar Royde told you to meet him at earlier.
Walk to the Bus Stop. Next to it, you'll find a Taxi sign, which you can interact with. Do so, and take a taxi to the bar.
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