Part One
This is an ancient Chinese style simulation building and management game. I was lucky to participate in the beta test of the game, and it was a really enjoyable feeling to watch the people living happily in the village I built and passed on from generation to generation. And the game also added a faith system, I can create a god that everyone worships!
But the game is not friendly to beginners like me, and it didn't take long for me to start lacking all kinds of resources. Instead, the instructions in the game are not clear and I haven't created a prosperous nation yet. Gods, if you read this, please help my people!
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Part Two
Pros
+ Realistic 3D art style
+ Creative gameplay
+ Unique god definition
+ Building houses is extremely enjoyable!
Cons
- Terrible beginner's tutorial
Although I appreciate that the developers prepared a guide for beginners, it was too painful for me who had never played this game before. I personally feel that the various details and guidance of this tutorial need to be improved. Because I, a noob, had a really bad experience.
- The map is not big enough
When creating a map, there is a choice of map size, and there are three sizes. However, I was very disappointed when I selected the large map with great expectation and generated a new world. The large map was not at all as big as I thought it would be, and I even thought it was small. This is a creation game, and obviously I need more space to expand my boundaries.
- UI issues
The text is too small and hard to read, also some of the text is too long it overlaps and gets obscured. I can't swipe down on the text that is spread all over the screen. I can see that the game was previously on the PC. Because a lot of UI still exists which should appear on computer. I think this kind of detail needs to be improved.
- Construction tips are not clear
For example, if I want to build a road, when I click the road icon once and then drag the ground to build it. But the problem is that sometimes I may click twice or three times, and it's confusing to me whether it's unchecked or being selected at that time. I would like to have a clear indication when I have a device selected.
- Lack of difficulty grading
In addition to building houses, another thing that really affected the development of the game was the hunger level. I had to provide adequate food supplies for my people so they wouldn't starve to death. The game is not clear enough about getting and distributing food, and sometimes the AI is so stupid that it won't eat even when it's starving. I would prefer to offer a choice of difficulty so that I can have a different game experience, challenge myself or pick a very casual play style.
- User-less warnings
The lack of supplies is indicated by a red alert, and I have no idea what I can do except look at the alert. I really needed a clear guide on what to do next to get out of danger.
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Part Three
I really want this game to include different sects to choose from, to compete with or even fight against other powers by developing your own unique power. Also, I would like this game to include more gods, even bad gods and wraiths. I also want the game to include darkness, imagine my country twinkling with beautiful lights at night, that's great!
I'm looking forward to discovering more interesting content in this wonderful world.
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