Flash Party Beta Server Commencement Announcement

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Dear players,
We'll be launching a preview server on 11 Nov, 1500 HRS GMT+8 to begin testing all future game content! In this testing round, you'll get to try the all-new combat mechanics and latest hero to join the Party. Do note that we'll adjust the content based on the feedback collected during this period, so the officially released content may be different than what you tested in the preview server.
Players who would like to participate in the test can learn about the info through this post. Due to limited capacity, we will be limiting players' access to the server.
[New Content]
1. New Hero: Sandy
2. New Combat Mechanics: Shield, Grab-and-Throw, Dodge
3. Soccer Mode
[Battle Adjustments]
Newly added Shield/Dodge/Throw mechanics:
- Trigger Shield by holding down the Shield button and automatically cancel by releasing the button. The character will fall into a dazed state after using it continuously for more than a certain period of time.
- Trigger a grab by swiping the Shield button. After successfully grappling an opponent, you can swipe the D-button to control the direction in which to throw the opponent. The grab ignores the Shield status.
- Tap Shield button in the air to trigger Dodge, which will cause the hero to evade incoming attacks for a short period of time. Tapping Shield while holding a direction on the D-button can trigger Dodge in the specified direction.
- Tap the Shield button just as you hit the ground to trigger Tech (replacing the original trigger operation of swiping the D-button down).
- Tap the Shield button or Grab button to trigger a roll back onto the stage while Ledge Grabbing.
- Adjusted the method to trigger Charged Attacks:
- In mode A, it can only be triggered by swiping the attack button horizontally.
- In mode B, it can only be triggered by quickly tapping the D-button + Attack button (quick-tapp the corresponding D-button + long-pressing the Attack button to charge).
Unified combat logic for all heroes:
- New [Aerial Attack] for all characters (pre-existing ones will not be changed); all characters now have [Front Aerial], [Back Aerial] and [Aerial Attack] moves.
- New small hit status for all characters, which will trigger when an attack is not enough to send the hero falling to the ground.
- Jumping direction on the ground and in the air will remain.
- Removed the ultimate jump, all heroes now have a uniform double jump.
- To ensure a uniform feel, the "small jump" unique to some heroes has been temporarily removed.
- Removed the slide step caused by all characters when attacking.
- Removed the suspension and ending lag after releasing from grabbing edge.
Hero Adjustment:
Sophia
[Charged Attack]
- Adjusted the attack range so it reflects the appropriate range based on visual effect.
[Dash Attack]
- Changed the attack movement and decreased the coverage above Sophia.
- Decreased the start-up lag and kept the ending lag the same
[Ground Down Attack]
- Increased the ending lag
- Adjusted the KO angle
[Down Aerial]
- Adjusted the area of effect
[Front Aerial/Back Aerial]
- Removed Sweet Spot, increased the damage done at Sour Spot, and lowered the KO angle.
[Down Special - Home Base Comeback]
- Holding down Special button will no longer maintain the start-up movement.
- Decreased the KO Growth of counters.
[Up Special - Punch the Sky]
- Decreased the KO Strength, but increased the capability to execute Edge Recovery during the rise (Fine-tune the rising angle with the D-button).
- Earlier Fast Drop trigger supported
[Sticker Skill - Dazzling Meteor]
- Removed the downward KO execution.
- Decreased the KO Strength, increased damage, decreased ending lag.
- Removed the pulling area of effect during the descent.
[Sticker Skill - Dazzling Ballerina]
- Fixed the issue where the opponent is unable to move even after the move combo was discontinued
- Quickened the combo continuation and shortened the time between each hit.
[Neutral Special - Rotation]
- Removed the pulling effect
[Side Special - Stomp Combo]
- Decreased the range and the duration of the skill
- Decreased the framecount window to connect with jump after hitting and increased the final hit's KO Strength.
Mikko
[Base Attribute Adjustment]
- Can now stop immediately after Dashing
- Removed the ability for Ground Attacks to be canceled and continued with Down Attack
- Holding down Neutral Attack will now complete the entire combo.
[Ground Down Attack]
- Adjusted the damage and increased the base KO Strength and KO Growth
[Charged Attack]
- Changed the Sour Spot to avoid being hit on the back causing being Knocked-Out to a wrong direction
[Ground Up Attack]
- Slightly decreased the determination range for one frame of the attack determination.
Sivi
[Consolidated Attribute Adjustment]
- Removed the Flurry of Punches activated by long-pressing the Attack button, added Charged Attack.
- Switching Special skills will no longer be supported
[Neutral Attack]
First hit:
- Can no longer connect to Special skills and other ground-based attacks
- Decreased attack duration
[Ground Down Attack]
- Adjusted KO Strength
[Dash Attack/Front Aerial]
- Changed the movement to 1-hit
[Back Aerial]
- Added new movement and hits
[Up Aerial]
- Will no longer allow hovering when using, will now allow Fast Drop
[Down Aerial]
- Adjusted start-up lag and attack determination time.
[Side Special - Rocket Assault]
- Will no longer change the descent speed when in the air
- Will no longer allow D-button to control location when charging in mid-air
- Will no longer shoot beyond the stage's area whether it is partially and fully-charged.
- After the skill is fully released in the air, Sivi will no longer be able to reposition backward.
- Adjusted attack determination of fully-charged attacks to avoid hitting people behind.
[Up Special - Sky Kick]
- Removed the pulling area of effect and the ability to charge
- Increased area of attack
[Down Special - Fountain of Energy]
- Charging is now supported but will no longer be able to switch skill
[Sticker Skill - Shockwave Bomb]
- Changed Shockwave Bomb to Up Special skill, can no longer chain with other operations
[Sticker Skill - Fearless Dragon]
- Changed to horizontal B Sticker and removed 2nd hit attack determination
Magician
[Side Special - No One Knows Cards Like Me]
- The cards rebounding from the ground and the wall are modified to one segment, and the angle at which the cards fly up after rebounding from the ground can be adjusted by holding the D-button upward before firing.
- Increased the flying speed of the rebound cards and adjusted the thrown cards' KO Strength.
- Lowered the angle at which the card is thrown in the air.
[Sticker Skill - Fake Hat]
- Optimized the issue where the Sticker skill overlaps with the character model
[Sticker Skill - The Real Magician]
- Adjusted the determination area of the attack.
Cupid
[Neutral Attack]
- Decreased the speed at which his 2nd and 3rd hit connects, but increased the hitting speed.
 Decreased the attack range
- Decreased the distance of backing up after completing the 3rd hit.
[Ground Down Attack]
- Delayed the attack determination slightly
[Aerial Attack]
- Adjusted the skill, removed the effect of long-press continuous attack and the 2nd hit
- Increased determination area of attack slightly, and also differentiated Sweet Spot and normal hits
[Back Aerial]
- Differentiated Sweet Spot and normal hit
- Will no longer shoot arrows
[Front Aerial]
- Lowered KO Angle and damage, and at the same time decreased hitstun
[Charged Attack]
- Removed the ability to move during charging
Decreased determination area but increased damage
[Neutral Special - Merciless Love]
- Increased the speed of uncharged arrows and its ending lag
- Decreased the distance of backing up and the ability to reposition self in mid-air after releasing the skill.
[Side Special - Tidal Wave of Love]
- Removed the ability to cancel the ending lag after the skill connects.
- Removed the ability to fine-tune the height and horizontal distance.
- Adjusted the skill's collision mass so it would have an easier time hitting opponents.
- Decreased horizontal attack area and slightly decreased attack duration
- Lowered the KO Angle of the final hit.
[Up Special - Love Spins]
- Removed the ability to move around freely after hitting with the skill.
[Down Special - Wind of Love]
- Decreased the wind strength
[Sticker Skill - Two Birds One Stone]
- Raised the KO Angle during descent and increased the hitstun duration for the first arrow.
- Greatly decreased the careening arrows' horizontal range and raised the angle.
[Shower of Arrows]
- Increased the determination area, but decreased each arrow's damage
- Raised the angle of shooting.
Heracles
[Neutral Attack]
- Adjusted the KO Angle for the ground neutral attack's first hit
- Adjusted the KO Angle for the ground neutral attack's second hit, removed the ability to cancel and connect with Down Attack, and does not affect the preexisting combo.
[Ground Up Attack]
- Removed the momentum after connecting Ground Up Attack with Aerial Front.
[Bug Fixes]
- Fixed the issue where horizontal special skills would charge and damage the user, causing them to be out-of-bounds, and continue damaging the user after the respawn
- Fixed the issue where Ground Down Attack would cause abnormal friction with the ground
Alice
[Base Attribute Adjustment]
- Removed the ability to prematurely cancel Ground Neutral Attack and connect with Down Attack
- Holding down Neutral Attack will now complete the entire combo.
[Side Special - Magic Claw]
- Increased the frontal grab area to exclude the upper region. Also increased the ending lag
- Slow down the descent when using in mid-air
- Decreased the KO Strength when used in mid-air and during Ground Backward Throw.
Tina
[Neutral Attack]
- After hitting with the first attack, Tina can no longer connect to jump immediately.
Macalon
[Neutral Attack]
- Decreased the hitstun duration for Neutral Attack second hit to avoid the first hit-second hit combo spam
- Fixed the issue of the maneuver being disabled after turning around
[Neutral Special - Appetizer]
- Neutral Special is changed from the original Grab move to the new 3-hit bite attack
[Side Special - Pouncing Dragon]
- Fixed the issue of abnormal KO interaction when hitting a rooted opponent.
Chilli
[Base Attribute Adjustment]
- Removed Charged Up Attack
[Neutral Attack]
- Will no longer use the final attack automatically
- During an attack combo, when hitting the opponent, Chilli will move back slightly.
[Side Special - Granny's Wrath]
- Increased the base KO Strength
- Removed the skill's final automatic attack
- Removed the ability to reposition during usage
- Immune to all damage from the front and back when blocking
[Sticker Skill - Joke's on You]
- Changed Rust's bullets to neutral, so it can hit the user or the team member.
S-17
[Base Attribute Adjustment]
- Increased Aerial Attack's movement and techniques
[Neutral Attack]
- Added third hit
[Charged Attack]
- Increased start-up lag and adjusted KO Angle
[Back Aerial]
- Adjusted the movement and special effect
[Ground Down Attack]
- Increased ending lag and adjusted KO Angle
[Dash Attack]
- Decreased Dash speed
[Down Aerial]
- When hitting the opponent, Macalon will follow up with the landing action (will not shake the ground), if the opponent is not hit, it will continue to smash downwards until reaching the ground and triggering the smashing action, accompanied by a long hitlag (and will only stop after hitting the ground).
[Neutral Special - Geometry]
- Decreased the base KO Strength and KO Strength Growth
- It can now be interrupted with attacks, there will also be a notification bubble when outside the screen.
[Side Special - Buzzsaw Shield]
- Added the animation for the final half.
Note: Changes within the preview server is based on testing and not necessarily reflective of upcoming official content. Furthermore, this update is a package replacement update, so please update the preview server before downloading from the Discord #preview-download channel. Come join our official Discord channel if you want to participate and experience the newest content! https://discord.gg/flashparty
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